Your charms class has been set a group assignment with the task of creating or modifying an existing charm to do something that hasn't been seen before. Your group, a group consisting of several members of the bronze team, has decided to modify the incendio charm to create a flame that creates heat and light, but doesn't burn anything in it's path or go out until it is dispelled. Once you have perfected the charm you use the spell in a prank on the cold miser and the blue team by creating a flame around their bookbags when everyone is in the common room after dinner.
Some of the members if the blue team react by casting finite incantum, others try to put out the flames by using aguamenti. Neither of those charms get rid of the flames. Worried for their notes and completed assignments, they try more desperate methods to dispel the flames. To end their panic before the common room gets damaged you and the others end the charm.
Task:
Solve the nonogram below to see the flame your charm creates. Alternatively, write about a charm you would create or modify in 100 words or more.
Send your completed nonogram by forum message to Mia Fountain and Prof. Sindor Aloyarc, or post about the charm you would modify or create below, by November 28th at 11:59pm HOL time to earn 10 beans. You can earn an additional 10 beans by completing all of the week 2 tasks before the deadline.